﻿using UnityEngine;
using System.Collections;
namespace Room
{
    public class RCAIAirWall : RCAIBase
    {
        public RCAIAirWall(RoomCharactor owner)
            : base(owner)
        {
            type = AIType.AirWall;
        }

        public void Init()
        {

        }
        
        
    }
}